"It really wasn't earning any money, but we'd spent a lot of time and effort by this point and there were so many players enjoying the games OSRS Gold," said Andrew Gower in one of the book's numerous interviews. "It was exciting to watch 2,000 to 3,000 players playing simultaneously, a lot of players chatting on forums and loving RuneScape. I would like to continue making it. It was fun, even if it didn't make a profit".
This is the reason why we had the free membership levels be left in place - they didn't want to scare off their customers. And , as we've learned, it worked perfectly, and its popularity only grew. But as The First 20 Years explains, RuneScape didn't reach its highs without a few blunders in the process.
The majority of us who played the game daily during the 2000s might be unable to play the game's first release which is now referred to as RuneScape Classic. Players were able to attack anyone, even each other. The graphics were not basic. It could accommodate only 1200 people at once without crash.
It's not allowed for games to be a mess anymore. Titanfall 2 isn't getting the resources needed to repair its online gameplay on the PC. Anthem was dropped in the middle of the development process of its big overhaul. Fable Legends was cancelled before it had even been able to launch. You either have to play Fortnite or perish trying.
A developer's enthusiasm can seem irrelevant to publishers, too. Dragon Age 4 has been cancelled twice because of higher-up interference constantly dictating the game's direction. Metal Gear fans, who very obviously want one-player games Buy RuneScape Gold, got the game with co-op, Metal Gear Survive in 2018. Then we don't even get into all of the subsidiaries Activision Blizzard wastes on constant Call of Duty development.